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Godswar Online Hack V209r13 Trevnat







(Thanks for the awesome work, man. Sorry I couldn't answer your question sooner. I don't know if you are still at a dead end on the language part or you simply don't want to try to develop the program any further for some reason.) Ohh yeah, let me add something else in response to your question: You don't need to download the entire g0.zip file in order to execute the program. If you download g0.zip and then run it, it will just open up in your browser and play the video. The actual program is called g7g90 and it's in the "dir_classes.zip" file. Q: libGDX: How to find if the user has selected a specific sprite (not using a SpriteBatch)? I want to know if the user has selected a specific sprite. I'm aware of the method if(Gdx.input.isTouched(Gdx.input.getX(), Gdx.input.getY())) but that is not what I'm after. I want to know what sprite the user has selected, as they may have tapped any number of sprites. Thanks for any help. A: The easiest way to do it is using Gdx.input.isTouched(Gdx.input.getX(), Gdx.input.getY()). The only issue is that this method is also triggered when the user is simply hovering over any position. So you can add a check to see if the user has released the touch on the same frame (within a certain timeframe) by calling isTouched(Gdx.input.getX(), Gdx.input.getY()). So your logic would be: if(Gdx.input.isTouched(Gdx.input.getX(), Gdx.input.getY())) { // The user is touching a sprite } else if(Gdx.input.isTouched(Gdx.input.getX(), Gdx.input.getY()).hasReleased(TimeUtils.seconds(1))) { // The user is not touching a sprite } Since you can't differentiate between the user selecting a sprite or the user not selecting a sprite, there's no easy way to do that without using a batch. 1. Field of the Invention The present be359ba680


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